SCBL 95 DX - Super Corporate Bowling League

Office bowling. 1995. This time it's personal.

Arcade bowling with your friends, online or on the couch.

In development - coming soon

The company bowling league is no joke. Ludvig and his Stock Sharks will do anything to win it, and only Gramps, his grandson Fred and the Shop Floor Boys stand in their way. An arcade bowling game in the spirit of the early 90s: flat-shaded polygons, loud colours and a lot of neon.

An online room with its four-letter code and three players: Gramps (the host), Roxy and Kenji

Play online

Bowling is better with friends. Get your league together in seconds:

  1. Make a room.
  2. Send your friends the four-letter code.
  3. Bowl! Everyone takes their frame in turn, like at the real lanes.
  • Up to 4 players in a room.
  • PC and phones together: one server for every version of the game.
  • No accounts, no sign-up. Pick a name and a bowler and you're in.
  • Fair for everyone: our server rolls the ball and keeps the score, so every player sees the same strike.

Features

Flick to throw

Drag back, flick forward. The speed of your flick is the speed of the ball. Mouse or finger, it feels the same.

Slide to spin

While the ball rolls, slide sideways to put a hook on it. More spin, more risk.

Story mode

Five acts of corporate bowling drama: training with Gramps, relay teams, an oiled lane and the championship final.

Couch multiplayer

Up to four players on one screen: pass the mouse or the phone and take your turn.

Achievements

Unlock ball designs and bowlers, and keep your streak going with a new daily challenge every day.

Runs on anything

Low-poly on purpose: built to run smoothly on old PCs and budget phones.

Screenshots

A strike, with an achievement unlocked
Strike! And your first achievement.
An online match with three players on the scoreboard and the spin meter showing
Online: three players, one lane, every ball live.
Ludvig of the Stock Sharks in a story dialogue
Ludvig has big plans for the league.
Fred's wireframe vision in the championship
Fred's wireframe vision in the final.
The ball crashing into the pins, seen from the pin deck
Pin cam: right in the pocket.
Results of a four-player match
Four players, one winner.

In-engine screenshots. The game is in development, so things may change before release.